Make

Discover the world, tell meaningful stories, Explore what’s around you. Free, remixable apps by Field Day.

Aris

Make mobile games, tours and interactive stories and games.

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Siftr

Use Siftr to make field research activities easy.

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Nomen

Create your own digital field guide, no coding required.

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Play

Field Day makes apps that change the way people see the world. play around, or remix them.

The Yard Games

Teach Science with free, beautiful games on the web.

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Atom Touch

Explore how atoms work with this tactile simulation. 8+

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The N Game

Explore the complicated Nitrogen Cycle with this board game, 16+

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Dominique Lark Teaches like a gamer.

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Learn

Learn how to use all the things Field Day makes.

Field Day Courses

Online courses to teach you make stuff with Field Day tools like Siftr and ARIS

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Forums

Learn more about Field Day apps, get answers to your questions

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Teacher Fellowships

You’ve got superheros in your school but even superheros need support. Join project based PD with Field Day.

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Field Day

Build innovative apps & games to help people explore your work

Make

Play

Learn

"Inasmuch as we can capture that wonder, that pure excitement about the complexity and beauty of the world—that will be how much we actually inspire kids with a love for learning."

- David Gagnon

You need a team of designers & engineers to make educational media

Researchers often have an idea for an app or game that will let the public connect with the research. So . . . now what? Getting research out there is exciting, but it’s also a lot of work. You don’t have the resources and infrastructure to build the kind of digital media that will reach the public.

Complexity doesn't scare us.

The result of working without a design team is wasted time and money

You might be thinking designers slow things down and cost too much money. We get it―sometimes collaboration is just a code word for lots of meetings. That’s why we’ve developed a process that is super efficient, requires little of your time and impresses grant reviewers. This is how you can kill it with broader impacts.

Partner with a team that gets it

Let's make a game or app that helps the public understand your research

We partner with the subject expert (you) and educators to design an app or game. Then we find large-scale distribution partnerships resulting in hundreds of thousands of plays. Finally, we research your app or game to learn more about how people learn.

Your Project in Three Phases

Design & Grant Writing

Our first step is to create a clear design plan. We’ll also work with you to write grants and secure the funding needed to move forward. Starts around $10,000

Production

Hit go with our team of designers, software engineers, artists and education researchers. Starts around $30,000

Distribution

Time to spread the word. We identify partners to connect with our target audience.

Work with Us

We work with scientists, researchers, teachers, artists, story tellers, and all-around rad people to make things together to impact our communities.

Anne Lynn Gillian Daniels and Dane Morgan from MRSEC turn a Science Lab into a Game called AtomTouch

AtomTouch allows learners to explore principles of thermodynamics and molecular dynamics in an tactile, exploratory way. The game was developed to help students understand the structures and attributes of particles at the molecular level.

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Seth McGee’s Prairie Plant Companion app increases speed and accuracy for plant identification in the field

When Seth’s students use this app they start becoming real botanists! The students are significantly more efficient and accurate in the plant identification with this Prairie Plant Companion. We leverage human skills at visual pattern recognition, and computing’s ability to sort and filter to create a new approach to teaching students. exploratory way.

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Folklorist Ruth Olson creates new kind of app to help students discover local culture

Professor Ruth Olson noted that students new to anthropological research often consider “culture” to be what “others” have. With this app, Olson helps students to “see themselves as cultural beings” creating digital maps of their very own folkloric elements here at the UW.

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Julie Sykes teaches French with post-apocalyptic augmented reality app

Julie Sykes, from University of Oregon used our ARIS tool to make this post-apocalyptic game. EcoPod is mobile game that teaches students to speak French. Julie’s team relies on good storytelling to keep this “choose your own adventure” game interactive and thought provoking.

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