Scene opening and closing
  • Scortas
    Posts: 8
    Joined: Mon May 28, 2018 1:48 am

    Scene opening and closing

    by Scortas » Fri Jun 08, 2018 8:25 am


    We are a team of students working for Aalto University in Finland. We have decided to build a game with the ability for the player to choose where to start the game and how they go from area to area. Reason why this is important is that the amount of players in this game might be 50-100 people and they going to the same location would be a problem.

    The problem is that right now it seems like the only way to do it easy is to just dump everything into one scene making a huuuuge scene. Scenes with huge amounts of stuff are hard to manage.

    So what we were thinking was making this menu scene and from there players could choose using conversation-function to what scene they would like to go pointing them to the scenes area.

    Players however must be able to return to menu scene after they are done with scene area. Right now it creates this loop where it just repeats menu scene, area scene, menu scene, area scene... forever and ever.

    Is there any solution this?

    As a note for further development for ARIS would be great if in the editor you could make your own boxes that are not scenes. This would be useful tool for just keeping the game clear while making it and categorizing it's insides.
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    Joined: Mon Oct 10, 2016 5:45 pm
    Location: Albuquerque, NM

    Re: Scene opening and closing

    by chrish » Wed Jun 13, 2018 1:03 pm

    Your plan sounds like a good way to segment your game. The first way I can think to do this is to have the "menu" conversation accessed by the players via the tab menu instead of via a usual trigger. To do this go to Game > Tabs. Create a new tab for you conversation. Then this menu to switch scenes will always be at hand in the menu for players but not in their face constantly.