It is already being used in several WTCS schools. CVTC (obviously) has been using it, I believe WCTC and Western have been using it a bunch too. Many of our scenarios must be incorporated in a curriculum and kind of require the documentation to make sense for the simulations they enhance.
However the Therapeutic Communication serious games are pretty self explanatory and easy to use. If anyone wants to try them, search for 'therapeutic' in the ARIS search and all the results are ARISE products.
Please keep in mind for anyone who plays these, they were designed for Healthcare students to learn about serious subject matter, but they also try to encourage success through an attempt at gamification to inspire a desire to replay the 'game' until they achieve 100%, and also explore why some choices are not correct.
The gamified feedback of stars and Xs are not meant to trivialize the serious subject matter in any way.
By the way, the students really do play them over and over again until they get things correct. And they also seem to start to realize that there are certain types of responses that are better than others. These 'games' really seem to help make the practice more real, and are succeeding in helping the students create habitual positive therapeutic interactions with real patients.
ARISE Serious Game Programmer & Designer